Frozen within wrote:
Be that as it may, the non-too-convincing visuals are the main thing keeping me from playing it so far [...] Up close the monsters really look like shite imo
I found the visuals pretty nice, including the monsters from up close. Never felt out of place to me at all.
together with the retro movement / combat mechanics. Plus, grid based combat has to be something one can put up with, like for the whole time
I really adore the combat mechanics, they are well balanced and feel quite natural after a very short time. The grid structure makes things easier and less like a shooter, while still allowing for the use of dodging and tactics using the the layout of the environment in your favor. But if you have a problem with it, you should stay away from LoG, since that's what the whole is about, after all.
... Fuck, I wish one of the major studios would come up with a similar concept (which is awesome), but then a more dynamic version with more freedom of movement. Still I know I'd prolly have a good time with Legend of Grimrock as it is, I just can't help feeling that it could have been so much more interesting in the long run. Well, you peeps have fun with it and that's what counts.
I can only say that the grid based structure is really the heart of the game and changing that would mean changing the main concept of the game. Also, I don't think that any of the big studios would do something clearly limited to such a small audience.